Design Thinking PREDICTIVE ANALYTICS REPORT

Make Design Thinking investments easy: Download the complete report HERE

ANALYSIS

What You Need to Know

  • Breakouts in the Design Thinking predictive analytics are Inference, Deductive reasoning, Forward thinking. Seriously consider these technologies to gain a strategic advantage.
  • The technologies who are at the peak of their interest are Mockup, PDCA, User experience design.
  • By far most employment needs are found in the Problem solving, Teamwork, Critical thinking technologies.
  • These 3 fields have the most active practitioners who have the specific skill set or experience: Teamwork, Problem solving, Visual merchandising.
  • Autodesk, Design brief, Creatine lead in searches for information online.
  • These three technologies are receiving the highest investments to gain clients: Design engineering, Responsive web design, Organizational psychology.
  • These three technologies have the most active advertisers: Responsive web design, Product design, User experience design.
  • In patents, these three technologies have the most coverage Flowchart, Efficacy, Product design.
  • The most publications are available for Problem solving, Nous, Personal experience.
  • Instruction and courseware availability is highest in these technologies: Nous, Imagination, Teamwork.

The Design Thinking report evaluates technologies and applications in terms of their business impact, adoption rate and maturity level to help users decide where and when to invest.

Design thinking refers to design-specific cognitive activities that designers apply during the process of designing.

The Predictive Analytics Scores below – ordered on Forecasted Future Needs and Demand from High to Low – shows you Design Thinking’s Predictive Analysis. The link takes you to a corresponding product in The Art of Service’s store to get started.

The Art of Service’s predictive model results enable businesses to discover and apply the most profitable technologies and applications, attracting the most profitable customers, and therefore helping maximize value from their investments. The Predictive Analytics algorithm evaluates and scores technologies and applications.

The platform monitors over ten thousand technologies and applications for months, looking for interest swings in a topic, concept, technology or application, not just a count of mentions. It then makes forecasts about the velocity of the interest over time, with peaks representing it breaking into the mainstream. Data sources include trend data, employment data, employee skills data, and signals like advertising spent, advertisers, search-counts, Instruction and courseware available activity, patents, and books published.

Predictive Analytics Scores:

1080200 – Inference
000728 – Deductive reasoning
000636 – Forward thinking
000633 – Inductive reasoning
000537 – Adaptive web design
000490 – Cognitive computing
000462 – Design knowledge
000411 – Conceptual thinking
000407 – Problem solving
000368 – Logical reasoning
000365 – Critical thinking
000360 – Imagination
000316 – Convergent thinking
000315 – Feedback loop
000299 – Active learning
000289 – Memorization
000281 – Reflective practice
000276 – Domain knowledge
000226 – Teamwork
000215 – Efficacy
000213 – Visual merchandising
000207 – Rational thinking
000198 – Aesthetics
000195 – Electrical system design
000194 – Design around
000188 – Cognitive function
000178 – Brainstorming
000175 – Design language
000173 – User experience
000173 – Hypothesis testing
000164 – Critical design
000159 – Personal experience
000159 – Mockup
000158 – Design review
000156 – Marriott International
000156 – Design methods
000153 – Cognitive model
000149 – Design process
000144 – Design patterns
000143 – Mnemonic
000139 – Self actualization
000139 – Organizational communication
000137 – Organizational culture
000130 – Mental image
000125 – Design leadership
000123 – Experience design
000117 – Functional design
000116 – User experience design
000116 – Flowchart
000115 – Cognitive behavioral therapy
000113 – Process of elimination
000113 – Algorithm design
000111 – Hypothesis
000110 – Engineering design process
000108 – Level design
000107 – Logical argument
000104 – Abstraction
000099 – Privacy by Design
000098 – Generalizing
000091 – Modular design
000088 – Cognitive restructuring
000085 – Introspection
000085 – Concept testing
000084 – Design load
000083 – Mental model
000083 – Design engineering
000081 – Rationality
000079 – Natural language processing
000079 – Design choice
000077 – Five whys
000077 – Emotional intelligence
000077 – Design tool
000074 – Wicked problems
000071 – Responsive web design
000068 – Service design
000067 – Design life
000064 – Design pattern
000064 – Conceptual framework
000063 – Type design
000062 – Problem finding
000060 – Philomath
000059 – Process design
000059 – Open design
000058 – Transition design
000058 – Design engineer
000057 – Product design
000056 – Group synergy
000055 – Research design
000053 – Continuous design
000051 – Creatine
000050 – Neurofeedback
000048 – Divergent thinking
000046 – Sentience
000044 – IDEO
000043 – Design studio
000042 – Building design
000040 – Transformation design
000039 – Visual thinking
000037 – Steelcase
000037 – Interaction design
000037 – Empirical knowledge
000037 – Design director
000035 – Heuristic
000035 – Autodesk
000033 – Historical thinking
000033 – Design for X
000032 – Semantics
000032 – Metacognition
000032 – Generative Design
000031 – Moral reasoning
000028 – KISS principle
000028 – Design brief
000027 – Intuit
000027 – Design elements and principles
000025 – Kinesthetic learning
000024 – Social design
000024 – Concept art
000023 – Design strategy
000022 – PDCA
000022 – Empiricism
000022 – Artificial intelligence
000018 – Human thought
000018 – Design science
000017 – Organizational psychology
000017 – Computational thinking
000016 – Website wireframe
000014 – Game design
000014 – Cognitive bias
000013 – Game art design
000012 – Dialectic
000011 – Mind map
000011 – Groupthink
000010 – Nous
000010 – Motion graphic design
000010 – Design management
000008 – Technical drawing
000008 – Spatial design
000008 – Abductive
000007 – User innovation
000007 – Urban design
000007 – Parametric design
000007 – Hasso Plattner Institute
000007 – Hasso Plattner
000007 – Concept map
000006 – Backcasting
000005 – Sapience
000005 – Fallacy
000004 – Mind mapping
000004 – Design patent
000003 – Polymath
000002 – Operant conditioning
000002 – Epistemology
000001 – TRIZ
000001 – Design for testing
000001 – AIGA
000000 – Wicked problem
000000 – Slow design
000000 – Serious play
000000 – Sensory design
000000 – Semiosis
000000 – Selegiline
000000 – Rhodiola Rosea
000000 – Psychological projection
000000 – Preconscious
000000 – Pramiracetam
000000 – Outline of design
000000 – OODA loop
000000 – Nootropic
000000 – Mimesis
000000 – Machine thought
000000 – Informal fallacy
000000 – Ideas bank
000000 – Hyperthymesia
000000 – Gestalt psychology
000000 – Emotional contagion
000000 – Elaboration likelihood model
000000 – Eidetic memory
000000 – Design marker
000000 – Cognitive dissonance
000000 – Classical conditioning
000000 – Black and white thinking
000000 – Baruch Spinoza
-1.23476376E+9 – Domain-driven design


Full Report Purchase Options

Full Design Thinking Report Purchase Options


Leave a Reply