Virtual reality Predictive Analytics Report

$97.00

The Virtual reality report evaluates technologies and applications in terms of their business impact, adoption rate and maturity level to help users decide where and when to invest. (Instant Access to the 89 Pages PDF Download)

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Description

The Art of Service’s predictive model results enable businesses to discover and apply the most profitable technologies and applications, attracting the most profitable customers, and therefore helping maximize value from their investments. The Predictive Analytics algorithm evaluates and scores technologies and applications.

The platform monitors over ten thousand technologies and applications for months, looking for interest swings in a topic, concept, technology or application, not just a count of mentions. It then makes forecasts about the velocity of the interest over time, with peaks representing it breaking into the mainstream. Data sources include trend data, employment data, employee skills data, and signals like advertising spent, advertisers, search-counts, instruction and courseware availability, patents issued, and books published.

 

Table of Contents:

Virtual reality Top 20 Overall Predictive Analytics Scores

Top 20 in each Research Area:

    • Virtual reality Top 20 Interest and Popularity Scores
      • Google Trends data for gauging mindshare and awareness, the numbers are relative to their maximum (100), meaning number 100 has maximum interest right now and number 50 has half the interest it had from its peak of 100.
    • Virtual reality Top 20 Employment Demand Scores
      • Open employment opportunities on the date of this report for the subject. Indicator of the need of employers for this specific skill set and therefore their organization’s application of it in relation to the other subjects.
    • Virtual reality Top 20 Active Practitioners Scores
      • Number of practitioners and professionals which have the subject skill set and experience. Indicator of the need of employers (and availability of employees) for this specific skill set and therefore their organization’s application of it in relation to the other subjects.
    • Virtual reality Top 20 Monthly Searches Scores
      • How often a month a search is performed for the keyword/phrase: and indicator of interest in the subject.
    • Virtual reality Top 20 Active Advertisers Scores
      • This shows how many unique advertisers have appeared on this subject in the last 12 months. Indicator of the advertising being spent on the topic ergo investments being made to attract clients.
    • Virtual reality Top 20 Cost per Click Scores
      • CPC: The average amount advertisers pay Google anytime someone clicks their own ad for this keyword. Indicator of the advertising being spent on the topic ergo investments being made to attract clients.
    • Virtual reality Top 20 Patents Issues Scores
      • Patents issued for the specific subject. Indicator of R&D investments and innovation in the specific subject.
    • Virtual reality Top 20 Books in Print Scores
      • Number of in-print books that cover the subject. Indicator of the need for knowledge sharing and its availability.
    • Virtual reality Top 20 Instruction and courseware available content Scores
      • Number of instruction and courseware available content that covers the subject. Indicator of the need for knowledge sharing and its availability.

Complete insight and results for each subject covered:

    • ANOVA
    • AODE
    • Apriori algorithm
    • Artificial neural network
    • Autoencoder
    • Backpropagation
    • Bayesian network
    • Bayesian statistics
    • Boltzmann machine
    • Case-based reasoning
    • Classification and regression tree
    • Cluster analysis
    • Co-training
    • ConceptShare
    • Conceptual clustering
    • Conditional Random Field
    • Convolutional neural network
    • DBSCAN
    • Decision tree learning
    • Deep belief network
    • Deep learning
    • E-Learning Platform
    • Eclat algorithm
    • Fuzzy clustering
    • Gaussian process regression
    • Gene expression programming
    • Hidden Markov model
    • Hierarchical clustering
    • Hierarchical temporal memory
    • Hopfield network
    • ID3 algorithm
    • Inductive logic programming
    • K-means algorithm
    • Lazy learning
    • Learning Vector Quantization
    • Linear classifier
    • Linear regression
    • Local Outlier Factor
    • Logistic regression
    • Matrix LMS
    • Multinomial logistic regression
    • Naive Bayes
    • Naive Bayes classifier
    • Perceptron
    • Q-learning
    • Random forest
    • Recurrent neural network
    • Restricted Boltzmann Machine
    • Revel Systems POS
    • ScreenSteps
    • Self-organizing map
    • Semi-supervised learning
    • Sensics
    • Server Management Software
    • Sift Science
    • SLIQ
    • Spiking neural network
    • Support vector machine
    • Temporal difference learning
    • Vector Quantization
    • Virtual Class Room
    • Virtual Construction
    • Virtual Contact Center
    • Virtual Data Room
    • Virtual Data Room Software
    • Virtual Dataroom
    • Virtual Desktop
    • Virtual Learning Platform
    • Virtual Office
    • Virtual Practice
    • Virtual Process
    • Virtual Receptionist
    • Virtual Receptionist Services
    • Virtual School
    • Virtual Server
    • Virtual Speech Center
    • Virtual Tap
    • Virtual Terminal
    • Virtual TimeClock
    • Virtual Tour Software
    • Virtual Yard
    • Virtualization Manager
    • Virtualization Software
    • WizIQ Virtual Classroom
    • Wunderlist
    • Xbox One Controller

 

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